The numbers across the top represent the attack round. Hover your mouse over each round number to see the troop positions and losses for that round
The following images show troop positions for round 0 and round 5. The blue troops are the attacking team, the red troops are the defending team. The attacking force consists of archers and ballistas, the defending force consist of archers, ballista and archer towers. Black dots indicate the troop location for the selected round. Dark blue (and red) bars indicate the default attack range for the unit with no technological enhancements. The light blue (and light red) bars indicate the enhanced range for the unit with technological enhancements (eg archery)
This image indicates in round 5, the attacking archers cannot yet attack the troops on the wall, but both the ballistas on the wall and the archer towers on the wall get a "free shot" at the attacking force
Battles now start at the distance of the longest ranged unit. Castle walls and archery levels increase the maximum range of several units
Range examples:
In most cases, a defending player will have at least one trap or one abatis pushing the range to 5000. Untick the trap, abatis, and defensive trebuchet boxes to simulate a battle without their range effect.